!Parts1

$fe の利用説明

 ※ $fe に「依頼費用関連」はまとめる予定です。
  ただ闇雲に、新機能が追加毎に増やすのは効率が悪いので、下記ルールで作っていきます。

($fee_rec , $fee_jud , $fee_man) = split(/,/,$fe);
($cr , $rv , $fe_rc , $fe_hl , $fe_rs) = split(/△/,$fee_rec);

($fe_jg , $fe_sp) = split(/△/,$fee_jud);
($fe_bs , $fe_mf , $fe_ac) = split(/△/,$fee_man);

# $fee_rec :治療系。順番に $cr/解毒 $rv/蘇生 $fe_rc/解呪 $fe_hl/治癒 $fe_rs/病気治療 - の予定。
# $fee_jud :その他。順番に $fe_jg/鑑定 $fe_sp/援護 - の予定。
# $fee_man :製造系。順番に $fe_bs/鍛冶+銀細工 $fe_mf/調理+灰汁抜き $fe_ac/合成 - の予定。


!Parts2
sos2.cgi # Sub Fee Before # Line1077 (本家original)
perl/cure.cgi # Sub Fee Before # Line35 (dollEx)
($cr,$rv) = split(/△/,$fe);



sos2.cgi # Sub Fee Before # Line1079 (本家original)
perl/cure.cgi # Sub Fee Before # Line37 (dollEx)
push (@msg,'治療費を設定してください');



sos2.cgi # Sub Fee Before # Line1085 (本家original)
perl/cure.cgi # Sub Fee Before # Line44 (dollEx)
&OKbuttoninform('n','fee_after');



sos2.cgi # Sub Fee After # Line1100-1101 (本家original)
perl/cure.cgi # Sub Fee After # Line58-59 (dollEx)
push (@msg,'治療費を設定を終了します');
$fg = ''; $fe = "$Fm{'cr'}△$Fm{'rv'}"; &userout;


※マシマロさん分割バージョンをご使用の場合(2007/03/04追加)
sos2.cgi # Sub Fee After # (masimaro 版)
return if $sp !~ /Ad|Rv/;



sos2.cgi # Sub Normal Action # Line660 (本家original)
perl/action.cgi # Sub Normal Action # Line49 (dollEx)
&input('radio','mode','fee_before','',"治療費の設定<br>\n") if $mysp =~ /Ad|Rv/;
!Parts3
sos2.cgi # Sub Player's Data # Line568 (本家original)
perl/players.cgi # Sub Player's Data # Line26 (dollEx)
($cr,$rv) = split(/△/,$fe);



sos2.cgi # Sub Player's Data # Line570 (本家original)
perl/players.cgi # Sub Player's Data # Line28 (dollEx)
print qq|蘇生費:$rv<br>| if $rv;



sos2.cgi # Sub Partner's Data # Line610 (本家original)
perl/players.cgi # Sub Partner's Data # Line92 (dollEx)
($cr,$rv) = split(/△/,$pfe);



sos2.cgi # Sub Partner's Data # Line612 (本家original)
perl/players.cgi # Sub Partner's Data # Line94 (dollEx)
print qq|蘇生費:$rv<br>| if $rv;



sos2.cgi # Sub Player List # Line2043 (本家original)
list.cgi # Sub Player List # Line57 (dollEx)
($cu,$rv) = split(/△/,$fe);



sos2.cgi # Sub Cure & Revive # Line1522 (本家original)
perl/cure.cgi # Sub Cure & Revive # Line14 (dollEx)
($cu,$rv) = split(/△/,$pfe);
!Parts4
sos2.cgi # Main Program # Line238
if ($Fm{'mode'} eq 'stell_comp') { &play_form }




sos2.cgi # Sub Contact Form # Line341

&msg;



sos2.cgi # Sub Contact Action # Line705
&input('radio','mode','fight','',"戦う<br>\n") if $psp =~ /Tf/ && $sp =~ /Tf/;
!Parts5
sos2.cgi # Main Program # Line45
elsif ($Fm{'mode'} eq 'stell_comp') { require $formpl; &play_form }



perl/form.cgi # Sub Contact Form # Line72
&msg;



perl/action.cgi # Sub Contact Action # Line81
&input('radio','mode','fight','',"戦う<br>\n") if $psp =~ /Tf/ && $sp =~ /Tf/;